// To edit images, add them to the line that begins with rotator1.addImages (Line 7) 

function initRotator() {
    // arguments: image name, rotation speed, (optional) path to images
   
	 var rotator1 = new dw_Rotator('rotatex', 3500, "images/");
    // add the images to rotate into that image object  
   
	 rotator1.addImages("rotate01.gif", "rotate02.gif", "rotate03.gif", "rotate04.gif");
    //rotator1.rotate(); // sometimes may want to call rotate here
    
		dw_Rotator.start();
}
