University Libraries.

New Information Studies Books on Technology

Is there such thing as too many books? Of course not! As long as they keep publishing them, we’ll keep buying them. That’s how we help keep the downtown campus on top of new ideas and hot trends in the fields. Among our recent acquisitions for the Information Science collection are several books focusing on the technical side of things. Check them out!
Information Dynamics in Virtual Worlds: Gaming and Beyond by Woody Evans. Oxford: Chandos Publishing, 2011. Dewey Library/ GV 1469.3 E9367.
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It lays out a set of best practices for meeting the needs of the new generation of library users and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine the efficacy of conventional information evaluation techniques in the virtual world.
Convergence of Libraries and Technology Organizations: New Information Support Models by Christopher D. Barth. Oxford: Chandos, 2011. Dewey Library/ Z 675 U5 B327 2011.
This book explores the convergence of library and technology support in higher education. Over the past 15 years, a number of institutions have pursued merging library and technology services into a single information support organization. These mergers have taken different forms, but all seek to redefine information support in a way that promotes the interdisciplinary use of information. The continuing growth of the Internet and digitally-based services, coupled with economic pressures, will force libraries and technology organizations to look closely at long-held assumptions of how their teams are organized and how work is divided and shared. This book provides useful and practical guidance on converged information organizations as an effective response to change in the information profession.
Digital Media: Technological and Social Challenges of the Interactive World edited by Megan A. Winget and William Aspray. Lanham, MD: Scarecrow Press, 2011. Dewey Library/ZA 4045 D54 2011.
Digital media has exploded over the past quarter century and in particular the past decade. As varieties of digital media multiply, scholars are beginning to examine its origins, organization, and preservation, which present new challenges compared to traditional media. The essays in this collection are the product of a workshop designed to examine these issues from a variety of perspectives. Participants were drawn from a variety of backgrounds, ranging from humanities and fine arts to communication theory. The book is divided into four parts: preservation, focusing on the problems of archiving digital media for long-term preservation; the humanities, which offers a human-centered view of digital media, focusing on the interaction between technological changes and cultural practices; organization, which goes beyond the study of digital artifacts in isolation to consider the context, collection, and arrangement of objects; and the historical, examining how our perspectives on digital media have changed over time and how issues like the digital divide and digital production have changed as technology has changed.
User Experience (UX) Design for Libraries by Aaron Schmidt and Amanda Etches. Chicago: ALA TechSource, 2012. Dewey Library/Z 674.75 W67 S43 2012.
User experience (UX) characterizes how a person feels about using a product, system or service. UX design incorporates the practical aspects of utility, ease of use and efficiency to make your web design and functionality decisions with patrons in mind. This results in a better design, a more intuitive interface, and a more enjoyable experience. This book shows you how to get there by providing hands-on steps and best practices for UX design principles, practices, and tools to engage with patrons online and build the best web presence for your library. You will find out how to conduct a usability test, perform a card sort, make decisions on how to build the architecture of your site, create personas as a cornerstone of your website planning process, create a content strategy, and perform an experience-based evaluation of your site.
For more information on these and other resources in information science, contact bibliographer Deborah Bernnard at 442-3699 or
Blog post created by Deborah Bernnard and Cary Gouldin

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.

More information about formatting options

Enter the characters in the space provided below.
Enter the characters shown in the image.